Thesis 2024 MUT Institutional Repository
PERCEIVED VALUE AS A MEDIATOR BETWEEN EXPERIENTIAL QUALITY AND VISITORS’ POST-CONSUMPTION BEHAVIOURS IN SELECTED KENYAN THEME PARKS
Abstract
Kenya's tourism industry’s full potential remains unexploited due to a lack of
diversification. The industry is still based on beaches and safaris. Kenya Vision 2030
identified diversification products including theme parks, however, the sector remains
underdeveloped. Visitor reviews on experiences in theme parks in Kenya indicate
disappointment with service quality aspects including maintenance, safety, changing
facilities, and organization of park activities. These may negatively affect the park
visitors' experiences and post-consumption behaviours. Despite the significance of the
sector to economies, studies on theme parks in Kenya and Africa remain scanty.
Existing studies focus on the developed world. The studies have examined mega
destination theme parks. No studies focused on small and medium urban theme parks
despite their contribution to local economies. This study investigated the experiential
quality, perceived value and visitors’ post-consumption behaviours in Kenyan theme
parks. The specific objectives were: To establish the effect of experiential quality on
visitors’ perceived value; determine the effect of visitors' perceived value on their
post-consumption behaviour; establish the effect of experiential quality on visitors’
post-consumption behaviour; determine the mediating role of perceived value in the
relationship between visitors experiential quality and post-consumption behaviour and
establish the influence of visitor profiles on their evaluations of experiential quality,
perceived value and post-consumption behaviours Kenyan theme parks. Cognitive
appraisal and expectancy/disconfirmation theories guided the study. Concurrent
mixed-method case study design was adopted. Population comprised visitors and
managers to the selected Kenyan theme parks. Purposive and snowballing techniques
adopted in selecting the six parks. Park visitors' population was assumed to be infinite.
384 visitors were sampled through the convenience technique. Both questionnaires
and interview schedules were used to collect data. Narrative and thematic analysis
were applied to analyse qualitative data. SPSS version 26 and Amos version 24
softwares were used. Confirmatory factor analysis was done for measurement models
and structural equation analysis, independent sample t-test and Kruskal-Wallis H test
were performed to test hypotheses. Findings showed that park visitors strongly agreed
to the existence of three experiential quality dimensions including fun (𝑥̅= 4.54),
surprise (𝑥̅= 4.22), and participation (𝑥̅= 4.20), and agree on immersion dimension
(𝑥̅= 4.15). They rated the dimensions of perceived value as strongly agree for
emotional value (𝑥̅= 4.47), and agree for functional value (𝑥̅= 4.15); strongly agreed
for overall satisfaction (𝑥̅= 4.44); and behavioural intentions (𝑥̅= 4.33). Hypotheses
test results indicated positive and direct effects of: experiential quality on visitor value;
visitor value on post-consumption behaviours; and experiential value on postconsumption behaviours in the absence of a mediator with an r2 value of 76.6%. Full
mediation by visitor value on the relationship between experiential quality and postconsumption behaviours. All dimensions of visitor profiles except for gender and
frequency of visit influenced evaluations of either experiential quality, perceived
value, or post-consumption behaviours. From interviews its evident that despite
concerns on pricing visitors portrayed positive post-consumption behaviours.
Concluded to achieve satisfaction and positive post-visit behaviours, parks should go
beyond delivering experiential quality to ensuring value. Study recommended that
park managers address visitor concerns, understand dynamics of visitor profiles on
experiential quality, perceived value, and post-consumption behaviours, and TRA to
develop a regulatory framework for the sector. Further research to focus on kids’
amusement parks and the effect of service quality on experiential in theme parks
